#pragma once
#include "scenenode.h"

class TransformNode :
	public SceneNode
{
public:
	TransformNode(void);
	~TransformNode(void);
	virtual void Update(VertBuffer* pvBuff);

protected:
	void Release();
	virtual void Transform(LPD3DXMATRIXSTACK mStack)=0;
	LPD3DXMATRIXSTACK mStack;
};
